![]() So you end up stuck in those stages a bit longer. Perhaps those horror and industrial themes are nice to break up the aesthetic landscape of a game, but I think that alongside the difficulty they make later stages feel like more of a chore, especially on replays.Īnd with these older games, where the controls often aren't perfect, it's in those later stages that things get a bit more frustrating and a bit less enjoyable too. It gets a bit more colourful briefly in gobis valley, but there's an obvious trend where it gets less and less present as the game goes on, and these games also have a tendancy to use dark industrial themes in later stages too.īasically the game starts bright, cheerful and generally easy, and then moves to being quite challenging, dark and a bit unpleasant aesthetically. Banjo Kazooie goes from it's mostly bright and cheerful overworld, to darker and darker as the game progresses.
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